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Thread Statistics | Show CCP posts - 1 post(s) |

GeeShizzle MacCloud
Caldari
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Posted - 2011.04.12 09:40:00 -
[1]
Edited by: GeeShizzle MacCloud on 12/04/2011 09:41:23 people should read up on the "i have fixed lag" assembly hall discussion before starting up a new and totally irrelevent thread about it!
yes i know maybe some of you hadnt seen it and didnt realise it was there, asnd so for you lot, go check it out here
pretty much all of the questions asked in this forum have been discussed and explained in the thread. pretty much every angle people have on it has been looked at. Of course if you do have a 'new' angle no ones thought of ur welcome to express it and discuss it! but i do stress the word 'NEW'!
much of the current design of sov i do agree is a little screwwed up and forces blob warfare. but blob warfare is NOT the trump all card. massive lag + blob warfare is. and it is in everyones interests to remove this! forcing a removal of blob warfare is almost the equivalent of infringing eve citizens rights to do things their way. blob warfare can be defeated with proper tactics and a responsive server. breaking up sov requirement to fight on multiple grids in the same system doesnt do anything to reduce lag at all. breaking up sov fights to multiple systems around each other doesnt reduce lag cause all of the server request for every client will still be on the same server.
reducing client calls to the server will reduce lag. and thats what time dialation will do. people discussing the possibility of x50 or more time dialation is taking situations to the extreme. a x2 dialation will reduce request calls to the server by 25% to 50% so long as everyone is on grid. so current moderate lag 'workable' 1500 man fleet fights could be extended to up to 3000 clients as the server would have a possible 50% more headroom.
the x50 dialation would mean u could pack 75,000 into 1 fight. that is REDICULOUS! so anyone using that argument against time dialation should STFU, cause its an obvious troll for trolls sake.
i hope ive answered some of your questions directly, the rest im sure are answered in the forum ive linked. and tbh if ur gonna argue your point seriously and genuinely then dont TLDR the original proposal. read it in full, cause if u dont then u shouldnt be posting there anyway. CSM Prop 1 CSM Prop 2 |

GeeShizzle MacCloud
Caldari
|
Posted - 2011.04.12 10:17:00 -
[2]
you wouldnt believe what can be done with programming now a days! ccp can tell when a server is capping out in CPU, and amazingly enough you can use something that monitors CPU usage on the servers to trigger time dialation when the CPU load reaches like 98%.
its crazy i know! but its very very possible ;) CSM Prop 1 CSM Prop 2 |

GeeShizzle MacCloud
Caldari
|
Posted - 2011.04.12 17:40:00 -
[3]
Edited by: GeeShizzle MacCloud on 12/04/2011 17:43:08 Edited by: GeeShizzle MacCloud on 12/04/2011 17:41:59
Originally by: Calathea Sata Here's an idea.
Make every ship's destiny ball (the invisible balls of physics collision) bigger, so ships cannot blob without creating a distance between the ships. E.g. frigates will be 2km in radius, cruisers 5km, battleships 8km, titans 50km perhaps.
lets not go into the fact that those sizes would mean every ship larger than frigates wouldnt be able to get close enough to gates to even jump.
so yes we should all listen to your wise words on how to vastly improve the game. way to go to break hisec, low sec and null sec all in one foul swoop!
you dumb f**k!
nb - id also like to add this.... how about you stop embarrassing yourself and let the grown ups decide how the game should run as you obviously dont have the intellectual capacity to make these kinds of decisions. CSM Prop 1 CSM Prop 2 |

GeeShizzle MacCloud
Caldari
|
Posted - 2011.04.12 17:44:00 -
[4]
Originally by: Calathea Sata
Originally by: GeeShizzle MacCloud
Originally by: Calathea Sata Here's an idea.
Make every ship's destiny ball (the invisible balls of physics collision) bigger, so ships cannot blob without creating a distance between the ships. E.g. frigates will be 2km in radius, cruisers 5km, battleships 8km, titans 50km perhaps.
lets not go into the fact that those sizes would mean every ship larger than frigates wouldnt be able to get close enough to gates to even jump.
so yes we should all listen to your wise words on how to vastly improve the game. way to go to break hisec, low sec and null sec all in one foul swoop!
you dumb f**k!
200m 500m 800m how does that sound
so keep it pretty much exactly how it is then!
*shakes head in dismay* CSM Prop 1 CSM Prop 2 |

GeeShizzle MacCloud
Caldari
|
Posted - 2011.04.12 17:53:00 -
[5]
Originally by: Calathea Sata
500m 2000m 4000m
obvious troll is obvious...
+ fail cause u broke eve yet again! CSM Prop 1 CSM Prop 2 |

GeeShizzle MacCloud
Caldari
|
Posted - 2011.04.12 23:06:00 -
[6]
Originally by: Gnulpie
Originally by: CCP Chronotis Early days, but hope that answers the question, in short: time dilation isnt the only project on the drawingboard for us and we are looking at gameplay changes.
Good, because I really don't care if others have also wait for 20 minutes for a cycle when I have to wait 20 minutes. This is just idiotic and wasted time. Knowing that everyone else has to wait that long doesn't make it better, it actually makes it even WORSE.
So this time dilatation better contains some spiffy secret sauce which speeds up things for everyone and doesn't make it equally BAD for everyone!
no it changes it so that in a fleet fight it doesnt take 2 minutes to do the same thing that it might take 45 minutes for sometone else to do! it restores fair game mechanics to really laggy large scale fleet pvp. but there will still be the strategic decision to jump a fleet in as it would still lag the fleet jumping in more than the fleet already on grid. but just not to the rediculous amount it does currently. CSM Prop 1 CSM Prop 2 |
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